In the games and apps you already use

Your achievements deserve
more than a pop-up.

Brands issue the trophy. You keep it.

TREX3 pinned
SURVIVORbrand issued · 312 / 500
Doesn't expire
RANKSTATECROSS
TR saw that
auto-dismiss
Clutch 1v3 · Bind A
Round 9
"That was you breathing through it."
F8to save
Saved on your machine
decide after match
OVERLAY · LIVE
0 / 3hits
Act 1 · Play

Hit three. Get the badge.

You play. It counts.
HITEarned in the game.Act 2 · next
Act 1

Hit three. Get the badge.

You play. It counts.
Pin

Stays on the profile.

Reward

Skin, code, card. Tied to the trophy.

Name

Their name stays on it.

FIRST KEEP
Issued byTrophyRoom
RarityRare
StatusKept
Act 2

Hold it down. Get the badge.

Press and hold
Act 2 · State

Hold it down. Get the badge.

Those badges become a trophy.

This is what you keep.

Breathe in
Scroll
Act 4

This is what you keep.

Scroll
Press and hold
Let go and it resets.
HELDEarned from staying calm.Two badges · composing
KEPTBadges fire in play. The trophy stays.FIRST KEEP · TrophyRoom · Rare
Act 4 · Perks

This is what you keep.

FIRST KEEPTrophyRoom · Rare · Kept
Perks

Pin. Reward. Name.

01Pin

Stays on the profile.

02Reward

Skin, code, card. Tied to the trophy.

03Name

Their name stays on it.

The problem

You did the thing. The ad is already gone.

BoughtGone.

Banner, pre-roll. Ends when the spot ends.

KeptStays.

Trophy on the profile. Still there after the campaign.

How it works

They issue it. You earn it. It stays.

01Brand sets it

The rule, the cap, the perk.

02Trophy goes live

In the overlay and the apps you use.

03You qualify

We check then.

04Brand gets the proof

Who earned it, verified. Read as a group, never as a list.

How we check

We check the condition. That's it.

01Read

The requirement, while it happens.

02Verify

Yes or no, per requirement. Declared on the trophy.

03Yours

What you did is yours. We keep the result, not the raw data. You decide if a brand can reach you again.

For brands

Pay for what people actually did.

A trophy is proof. You pay per trophy earned.

Verified

Every requirement is checked against a source: platform data, an artifact you sign, or evidence we review. The level is declared on the trophy.

Composed

One trophy can require actions in different parts of a person's life at once. No single platform can issue it. You choose the mix that represents you.

Kept

The person keeps the trophy. You keep the proof, an aggregate read of the people who earned it, and, with their consent, a way to reach them again without buying media twice.

A campaign minimum, then a price per trophy earned. Difficulty and price are set together.

Proof

The trophy, receipts per requirement, number of winners.

Read

Plus an aggregate behavior report on the people who earned it.

Relationship

Plus re-issuing to past winners, with their consent. The plan that makes brands come back on their own.

Your campaign runs wherever you run it. The trophy is where it lands, and the proof it worked.

For players

Keep what you already did.

Connected

The games and apps you already use.

Perk

Whatever the issuer tied to the trophy. Skin, code, card.

Room

Everything you earned, with the receipts. Send the link.

Shipped · OverlayShipped · Steam / Discord / RiotLive · In-matchLive · Emotional signalLive · Fitness
Get in

Brands issue. People keep. Pick your side.

Registration reopens with the next cohort. Leave an email and we'll hold your place — or your first trophy.

No spam. One email when the door opens.
Kept.We'll hold your place.
You found him.